Inspired learning in a digital world, podcast

If you speak German, here is a very interesting podcast about learning from Wilma Hartenfels

Willkommen zu ‘Inspired Learning in a Digital World’ – der Podcast über die Zukunft des Lernens. Dieser Podcast richtet sich an Learning Professionals und alle Menschen, die sich für Lerninnovationen begeistern. Gemeinsam mit meinen Interviewpartnern möchte ich Euch motivieren & inspirieren, die Zukunft des Lernens zu gestalten.

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“Interoperability”: a key to incentivize learners?

Interoperability will probably be a key item in the Metaverse where learners from insurance companies – for example – will experience different insurance-related scenarios to learn from.


Why so? Let’s first check the definition

Interoperability is a characteristic of a product or system to work with other products or systems. While the term was initially defined for information technology or systems engineering services to allow for information exchange, a broader definition takes into account social, political, and organizational factors that impact system-to-system performance.

Interoperability implies exchanges between a range of products, or similar products from several different vendors, or even between past and future revisions of the same product.

Source: adapted from Wikipedia


This definition might seem theoretical and even irrelevant, but it’s not. 

Imagine your learners in the virtual world you propose to them to learn about your products. They might want to enhance their avatars with their favorite digital clothes and other items. 

However, as soon as they leave that world, all of these items are lost. They cannot take them with them. They actually don’t really own them!

This is where interoperability comes into the picture. It means that this virtual world can exchange/communicate with another one and that the learner can bring his/her digital clothes and other times in it. 


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How can you memorize what you learned much faster thanks to a “Memory Palace”?

One of my favorite hobbies since I was a kid has been to learn languages. I love it! In average, I have studied a new language each year for the past 20+ years. Each time, the goal is to reach a very minimum CEFR level of A2 or even B1 – i.e. the basic level needed to have the beginning of a conversation – so that I can enjoy interacting with people and discover their cultures when I travel around the world. 

All of us can learn languages and even many languages. However, it requires a lot of self-discipline, dedication and even hard work to memorize the hundreds or thousands of words of vocabulary.

Well, this doesn’t sound like good news… however there are some powerful techniques that can make the whole process much faster and much more fun! What if you could replace the effort of memorizing by a bit of creativity, imagination

The good news is that there is a memorizing technique that does precisely this and that can boost results in an impressive way: The “Memory Palace”. 

You might have already heard about it or even practiced it. 


So, what is a “Memory Palace”? 

According to Benny from Fluent in 3 Months:

“A Memory Palace is an imaginary construct in your mind that’s based on a real location. If you can see your bedroom in your mind, then you can build a Memory Palace.

Within your Memory Palace, “stations” are locations like a bedroom or sitting room and the space between them is called a “journey”. As you build your Memory Palace, you will leave words and phrases at these stations and then pick them up later on when you take a journey through your palace.

Please don’t rob yourself of this powerful language learning device by saying you’re not a visual person. In whatever way feels natural, just think about where your bedroom is in relation to your kitchen. Consider how you would move from the bedroom to the kitchen. Take note of the doors, hallways and rooms along the way.”

I don’t think that you absolutely have to base your Memory Palace on a real location, but if it helps you, why not. As for me, the most important is that you can easily visualize and “evolve” in it. 

Is this a new method? 

Actually, it dates back to the ancient Romans and Greeks. 

The method of loci (loci being Latin for “places”) is a strategy of memory enhancement which uses visualizations of familiar spatial environments in order to enhance the recall of information. The method of loci is also known as the memory journey, memory palace, or mind palace technique. This method is a mnemonic device adopted in ancient Roman and Greek rhetorical treatises. Many memory contest champions report using this technique to recall faces, digits, and lists of words.

Source: adapted from The method of loci


Why does it become even more relevant now?

Each learner needs to build their own “Palace”. For some, it might be easier than for others. Indeed, I have seen that some people need much more time to “build” it. 

However, now, you can help your learners by building such Palace for them, in the Metaverse. You choose a virtual world and create the Palace. Then, they can move around that Palace and get inspired and maybe even build their own! 

Once this is done, learners can project themselves again in the environnement and the associations between the words, vocabulary and the locations in the palace will drastically increase the retention rate.


Do you use the Memory Palace or do you have any other ways of remembering a lot of vocabulary?

Please comment below!

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Are you a B1 learner too?

The Common European Framework of Reference for Languages: Learning, Teaching, Assessment, abbreviated in English as CEFR or CEF or CEFRL, is a guideline used to describe achievements of learners of foreign languages across Europe and, increasingly, in other countries.

The CEFR is also intended to make it easier for educational institutions and employers to evaluate the language qualifications of candidates to education admission or employment. Its main aim is to provide a method of learning, teaching and assessing that applies to all languages in Europe.


Note: As an avid language learner, I like the A2 or rather B1 levels as they offer a great compromise between the time invested to learn a language and the level of fluency. In short, you can reach the B1 level relatively fast while being able to converse very comfortably in that language. It’s a great example on how to use the Pareto principle for langage learning! 🙂


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Looking for engaging training for your insurance professionals?

We are specialized in engaging training for insurance companies, their employees and their clients. 

Several leading insurance companies say about us, that we are the most innovative training company that they have seen in the industry! 

Would you like to test us out? 🙂

You are welcome to contact us!

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Europäische Verbände und Netzwerke der Erwachsenenbildung

If you work with adult education, you might have heard of the « European associations and networks of adult education ». Below, you will find more information from the Austrian ministry of education. 
Mit Beiträgen von Birgit Aschemann, Rainer Schabereiter und Sylvia Amann. Redaktion: CONEDU | CC BY 4.0 Aschemann 2016/2018, Schabereiter 2022

Europäischer Verband für Erwachsenenbildung EAEA

Der Europäische Verband für Erwachsenenbildung, in Englisch “European Association for the Education of Adults” (EAEA), versteht sich als Stimme der nicht-formalen Erwachsenenbildung in Europa und hat das Ziel, europäische Organisationen in der Erwachsenenbildung zu vertreten und miteinander zu vernetzen. EAEA tritt öffentlich und politisch für die Erwachsenenbildung ein, stellt Informationen zur Verfügung und betreibt ein spezifisches Netzwerk. Ein Hauptanliegen ist der Zugang zu Bildung für alle und die Teilnahme an nicht-formaler Erwachsenenbildung, insbesondere auch für bildungsbenachteiligte Gruppen. Der EAEA hat 123 Mitgliedsorganisationen in 42 Ländern. Er arbeitet mit EU-Institutionen, nationalen und regionalen Regierungen sowie vielen internationalen und nationalen NGOs zusammen.

Plattform für lebenslanges Lernen

Die Plattform für lebenslanges Lernen vereint 42 europäische Organisationen aus Europa und darüber hinaus, die im Bereich allgemeine und berufliche Bildung und Jugend tätig sind. Die Plattform fördert eine europaweite Zusammenarbeit zwischen zivilgesellschaftlichen Organisationen, um die Themen der Bürgerinnen und Bürger im Bereich des lebenslangen Lernens zum Ausdruck zu bringen und Lösungen vorzuschlagen. So erstellt sie u.a. Positionspapiere und Initiativen rund um das lebenslange Lernen.

Europäische Zentrum für die Förderung der Berufsbildung Cedefop

Cedefop ist eine dezentrale Einrichtung der Europäischen Union, die 1975 gegründet wurde und seit 1995 ihren Sitz in Griechenland hat. Cedefop unterstützt die Kommission sowie die Mitgliedsstaaten bei der Weiterentwicklung ihrer beruflichen Aus- und Weiterbildungssysteme. Zahlreiche Analysen zu den Berufsbildungssystemen und der Politik, Forschung und Praxis in diesem Bereich werden produziert und verbreitet. Dahinter steht das übergeordnete Ziel, Menschen in Europa für den Arbeitsmarkt zu qualifizieren und so den Grundstein für Qualität, Wettbewerb und Wachstum zu legen.

EU-Bildungsinformationsnetz Eurydice

1980 haben die Europäischen Kommission und die Mitgliedsstaaten Eurydice gegründet, um Informationen über die Bildungssysteme auszutauschen. Eurydice bereitet Informationen über die nationalen Bildungssysteme in Europa auf und stellt sie allen Interessierten, insbesondere bildungspolitischen EntscheidungsträgerInnen, zur Verfügung. Zu den wesentlichen laufenden Veröffentlichungen von Eurydice gehören vergleichende thematische Berichte zu spezifischen Bildungsthemen, Berichte mit einem Schwerpunkt auf Indikatoren und Statistiken sowie detaillierte Beschreibungen von nationalen Bildungssystemen. Das Netzwerk hat seine Zentrale in der Exekutivagentur Bildung, Audiovisuelles und Kultur in Brüssel; seine Arbeit ist über Erasmus+ finanziert.

ExpertInnennetzwerk zu sozialen Aspekten der Bildung NESET

NESET ist ein von der Kommission initiiertes Netzwerk von ExpertInnen für soziale Aspekte des Bildungssystems. Zu den Arbeitsthemen des Netzwerks gehören Gerechtigkeit, die Verteilung von Investitionen, Wege zum zweiten Bildungsweg, Ethnizität, Migration und Bildung, Bildung und Gender und andere Themen. Zu diesen Schwerpunktthemen stellt NESET Forschungsübersichten zur Verfügung und analysiert bildungspolitische Strategien und Reformen auf deren Auswirkungen. Eine Hauptaufgabe besteht in der faktengestützten Beratung der Europäischen Kommission.

Europäisches ExpertInnen-Netzwerk für Bildungsökonomik EENE

European Expert Network on Economics of Education (EENEE) ist ein Forum bildungsökonomischer Forschung in Europa, gefördert von der Europäischen Kommission. Das Netzwerk berät die Kommission bei der Analyse ökonomischer Aspekte von Bildungspolicies, informiert über Bildungsökonomik in Europa und treibt die einschlägige Forschung voran. EENEE erstellt kurze analytische Berichte, beantworten Fragen der Kommission, erstellt und pflegt eine ForscherInnen-Datenbank auf dem Gebiet der Bildungsökonomik in Europa und organisiert europäische Symposien. Die Entwicklung des Humankapitals in Europa steht als Ziel dahinter.

Europäisches Netzwerk für Basisbildung EBSN

Speziell für die Themen und Anliegen der Basisbildung ist das European Basic Skills Network (EBSN) tätig. Es handelt sich um ein Stakeholder- und ExpertInnen-Netzwerk mit dem Ziel, die Bildungspraxis für die Basisbildung europaweit zu verbessern. Politikberatung ist eine wesentliche Aktivität von EBSN. Dahinter steht die Vision, dass alle EuropäerInnen über das für eine gelingende Teilhabe notwendige Basisbildungsniveau verfügen sollen.

Europäische Stiftung für Berufsbildung ETF

Die European Training Foundation (ETF) ist eine EU-Agentur, die ?Länder rund um die Europäische Union bei der Modernisierung der Berufsbildungssysteme und der Arbeitsmarktsysteme unterstützen soll – durch Konzeption, Umsetzung und Bewertung von Strategien und Programmen. Ziele sind dabei die Förderunge sozialer Mobilität und Inklusion sowie eine bessere Abstimmung zwischen Berufsbildungssystemen und Erfordernissen am Arbeitsmarkt. 

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Why COVID-19 is an EdTech opportunity for Latin America

Source: World Economic Forum

  • “In Latin America and the Caribbean, more than 154 million children or about 95% of the enrolled students are temporarily out of school owing to COVID-19;
  • There is a significant digital divide in the region which threatens the accessibility of remote learning and other education technologies to all;
  • Governments and start-ups are stepping up to meet the challenge, deliver learning programmes and overcome the region’s connectivity issues.”

“Latin America is one of the most unequal regions in the world. Three-quarters of Latin Americans are categorized as low or lower-middle-income with30% living below the poverty line. Though many countries in the region have made significant strides towards lowering income inequality in the past few years, the richest decile of Latin Americans still owns 71% of the region’s wealth. Combine the region’s income inequality with the COVID-19 crisis, and low-income families are now facing unprecedented challenges.”

At the next post, we will introduce some edtechs to improve this challenge.

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E-Learning Market Size is Expected to Grow at a CAGR of 10.85% by 2025

  • “The global e-Learning market size was 171 Billion in 2019 and is expected to grow at a CAGR of 10.85% during 2019 to 2025.”
  • “North America’s e-Learning market share accounts for nearly 40 percent of the global e-Learning market.”
  • “APAC is expected to witness the highest growth rate that will give market vendors many opportunities.”
  • One trend in the market is the increase in adoption of microlearning, which refers to learning using bite-sized content. Since educational institutions and the corporate sector focus on personalized learning, there will be a growing preference for microlearning in the coming years.”


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Can dreams help you learn?

Introduction to lucid dreaming (in French, but you can switch on automatic subtitles on PC)

In the field of learning, methods continue to evolve. Some of them are experimental. At INGAGE we are constantly pushing the boundaries of e-learning. We look for new ways to develop ourselves, train our learners and improve user experiences.

Have you ever realised in your sleep that you were dreaming? If so, congratulations, you’ve had a lucid dream!

Almost everyone will have at least one lucid dream once in their life. Only 20% of the population does so at least once a month.

Study “Individual Differences Associated with Lucid Dreaming” by Snyder and Gackenbach

Having time to review a language, prepare for an exam, overcome a fear of making a public presentation is a dream for many!? Good news, you can train while you sleep. It is even possible to improve your sports performance.

This video (in French) gives you a good introduction to this activity with infinite possibilities.

What do you think? Have you tried lucid dreams yourself? 

Share with us any experience!

#e-learning #training #education #innovation

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Increase learning retention thanks to Pareto!

You probably have heard about the Pareto Principle.

The Pareto principle states that for many outcomes, roughly 80% of consequences come from 20% of causes (the “vital few”).[1] Other names for this principle are the 80/20 rule, the law of the vital few, or the principle of factor sparsity.[2][3]

Management consultant Joseph M. Juran developed the concept in the context of quality control, and improvement, naming it after Italian economist Vilfredo Pareto, who noted the 80/20 connection while at the University of Lausanne in 1896.[4] In his first work, Cours d’économie politique, Pareto showed that approximately 80% of the land in Italy was owned by 20% of the population. The Pareto principle is only tangentially related to Pareto efficiency.

Mathematically, the 80/20 rule is roughly described by a power law distribution (also known as a Pareto distribution) for a particular set of parameters, and many natural phenomena have been shown to exhibit such a distribution.[5] It is an adage of business management that “80% of sales come from 20% of clients”.[6]


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The Board Game Generator

Our tech team has developed a Board Game Generator that makes it possible to do the whole process of board game card generation automatic.

No lengthy projects anymore. Generate or re-generate the whole set of cards as needed!


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